![]() These are the results of recycled demon combatants. Revenant: A tall, skeletal demon wearing silver body armor that can launch ballistic or guided missiles, and punch opponents when at close quarters.Hell knight: Identical to the baron of Hell but tanned in color, emits higher-pitched sounds and endures only half as much damage.Heavy weapon dude: A tough, corpulent zombie with a darker skin, red armor and carries a chaingun.It appears as an enormous brain with eyes, a mouth, and comparatively small arms, atop a four-legged metal chassis with an incorporated triple-strength chaingun.ĭoom II (and thus also Final Doom) includes the same monsters as Doom in addition to the following monsters: Spiderdemon: The cybernetic boss in Inferno and Thy Flesh Consumed.Cyberdemon: The massive boss in The Shores of Hell, a monstrous humanoid cyborg as tall as two men that can absorb more damage than any other monster and moves at a relatively rapid rate for its size, pausing only to fire rockets from its mechanic arm at anything foolish enough to oppose it.It can hurl streaming balls of green flame or energy and employs a powerful clawing attack at close range. Baron of Hell: Two of these act as the boss in Knee-Deep in the Dead, resembling large pink satyrs.It moves relatively slowly, but has strong jaws and spits out "lightning balls" from a distance. Cacodemon: A large flying head-like monster with red scales, horns, and one eye.Lost soul: A floating, flaming skull that can rush quickly to gore at an opponent.Spectre: Identical to the demon, except that it is partially invisible.Demon: About the size of a gorilla, this muscular pink brute runs quickly on its two hind legs to bite opponents.Imp: A brown, human-sized humanoid demon that throws round fireballs and claws opponents at close range. ![]() A bit stronger than the former human and moderately dangerous at close-range, but still very easy to gun down. Former Human Sergeant: A zombie in black clothing with a shotgun.The weakest of all enemies and therefore, the easiest to kill. Former Human: Once a marine or guard like the protagonist, now a green-haired, hell-possessed soldier carrying a rifle.The monsters of Doom can be classified into two groups: the former humans possessed by demonic forces, and the demonic monsters (or hellspawn) originating in hell or arriving from there.ĭoom and its retail extension, The Ultimate Doom, include the following monsters: Monsters can be hurt and killed by crushing ceilings, but are unaffected by all forms of damaging floors. ![]() Monsters can similarly activate lifts and open certain doors, although some monsters may not fit through doors and openings that are just large enough for the player. Monsters can use some types of teleporters, although they do so accidentally, as their artificial intelligence is very limited. If a monster defeats an aggressor without ever seeing or hearing a player, it will return to a dormant state. In general, monsters of different types can accidentally hurt each other and will often turn against each other in such cases, engaging in monster infighting. However, there is a bug which returns any active monsters to a dormant state if the user re-loads a saved game. Monsters that have been alerted normally remain active indefinitely, even after respawning or being resurrected by an arch-vile. If a monster hits an obstruction during its hunt for its target, it will attempt to walk around it. When activated, a monster will advance on its target and attack, sensing the location of thing they are after even if it is out of sight, and advancing toward that location even if it is on the other side of the level. Monsters are either placed in a level during its design, created by another monster (particularly, the pain elemental spawns lost souls), or spawned by the final boss.Īny monster placed in a level or created by the final boss is initially dormant and becomes active only when it sees a player, when it sustains a damaging attack, or when it hears a player attack, even if this is with the (otherwise silent) fist. In single player and cooperative games, much of a user's playing time is spent in combat with enemy monsters. For "Team Hellspawn", see Doom voxel project.Ī monster is any artificially intelligent thing that is not spawned if the -nomonsters parameter is used.
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